In the past 11 years built and led design operations and teams from large scale corporations to fast paced startups.
I help products meet their goal, improve usability, creating and improving new features, research, run user testing sessions, delivering multi platform experiences from mobile apps to highly transactional products.
Critical thinker who loves complex challenges and translating technology, user needs and business requirements into end-to-end solutions.
Knowledgeable in HTML, CSS, JS, React components, backend technologies. Always happy to learn more!
Helped to deliver projects in all sorts of environments from native (iOS, Android) to React, Angular, HTML5, various JS libraries. Understanding advantages and limitations in order to make the right decisions.
Worked with clients like Warner Brothers, Google, Facebook, H&M, The Economist, BASF, EY, Microsoft, Coop as well as some interesting startups like Perfect Play, Beamery, Peerpoint, Leakbot and Ordo Pay.
When I’m not designing I train, cycle around London with my MTB bike 🚴, cook, read nutrition & behaviour psychology books, take photos of the sky, chat about architecture and tiny houses!
Along design,
I like to listen and read a lot of stuff like The Explorers Podcast, Hardcore History, seminars from guys like Robert Sapolky, Daniel Dennett, Alain De Botton and watching John Rogers channel rambling and wondering around London
I take an end to end approach to design, I can create feature briefs along client or stakeholders referring to Research Findings, Customer Support tickets, Business strategy, etc.
Userflows that will point up the journey defining the business goals via the technical requirements.
Wireframes are used to test and preview the look an feel of the proposed features and quickly iterate ideas.
UI design via a component library, either setups one from scratch or use of existing components.
I use a series of methods to validate new features and test design ideas
Qualitative Testing is useful when we want to get more insights from a reltively small amount of users though direct 1:1 sessions. In such sessions we can study and understand a broad spectrum of behaviours that drive users when navigating an app or experience
Quantitive Methods like A/B testing works best when we want to test a specific goal (like conversion) with a large segment of users on products that are live and want to drive an incremental enhancement.
Thoughtout the years I've used many tools that were designed to simulate and help qualititive testing apps replicating the exact 1:1 experience to the actual build. I use from Protopie, Framer, Principle among other tools to create realistic features like:
- Motion gesture and swipe, long press, hover, touchdown behaviours
- Drag and drop behaviours with collision detection and follow up functions
- Advance video controls and custom interactions
- Multi platfrom prototypes that interact with each other (ex: Mobile -> Desktop)
- Augmented Reality camera lens
- Advanced input fields calculations over multiple variables
I ️⚡️ Figma
I would recommend and help teams to adopt figma as a go to place for anything from collab doodling, userflows, wireframing, UI design, user testing and developer handoff.
I work with a series of prototyping tools like Protopie, Framer, Principle, Flinto, etc in order to achieve the interaction I want to test. These are great to prove ideas, show concepts beamed directly to anyone’s phone all over the world.
For many years I found this can ease up the conversation and create an extra bridge between stakeholders, developers and users.
- Scalable design components
- Responsive modular systems
- content ready components
- Scalable design components
- Responsive modular systems
- content ready components
Every quarter of the year I dedicate part of my time and money to a good cause that I feel should need our attention.
Feel free to contribute yourself if you like, I've added links below!