In the past 10 years (6 years office and 4 years remote), I worked all sort of projects, big and small from startups to large scale companies that needed to improve, tweak or create new features and solve problems that improve key metrics.
I've led design sprints, client workshops, ran usability testing sessions onsite and remote, worked in multiple environments and have a good degree of adaptability. Got to a place that I can always zoom out to see the whole picture and understand how to maintain a good ratio between product goals and user needs.
Can write basic code and understand HTML, SCSS, JS, React components, Swift, backend dev environment, etc. Always happy to keep my ears open and learn more about the dev environment. Back in the days, I've used to work a lot of web design, including WP templates in PHP!
Worked with clients like Warner Brothers, Google, Facebook, H&M, The Economist, BASF, EY, Microsoft as well as some interesting startups like Beamery, Peerpoint and Ordo Pay.
Aside from listing geeky buzzwords here, I'm a human being passionate about reading psychology books, real estate investment, travelling, eating healthy, nutrition and exercise. Sometimes I post on Twitter about all of these.
- Leading design sprints and managing distributed teams
- Prioritising feature on the roadmap
- Designing & Maintaining component libraries, simplify content hierarchies, site maps and navigation
- Architecture maps giving and overview of certain feature
- Creating or maintaining design systems, internal wiki's, documentation, etc
- Set up user testing, preparing Q&A, testing environment, recording camera.
- Guerrilla testing, preparing questions about specific areas of a site or application
- High or low fidelity prototypesInterfaces and digital experiences for web, mobile, tablet, TV and watches.
- Creating Documentation and interpret it into visuals
- Establishing user flows and heat maps over the product values
- Customer Experience maps, discovering potential user gaps
- Creating user journeys for MVP
- Low fidelity view over the product for early validation
- Ethnographic research via multiple customer groups
- Client Workshops
- Discover the requirements by doing interviews/Q&A sessions with specific users
- Doodling sessions and Crazy 8's sessions to brainstorm visual patterns
- Read and layer decisions over Google Analytics, Mixpanels, Newrelic analytics data
- Design systems, component libraries
- High fidelity prototypes, fully skinned UI, UI Transitions for iOS and Android apps
- Webdesign in Webflow (like this website for example)
- Animations in After Effects using Lottie's json files
- Animation guidelines
- Video editing
I work with a series of prototyping tools like Framer, Principle, Flinto, etc in order to achieve the interaction I want to test. These are great to prove ideas, show concepts beamed directly to anyone’s phone. For many years I found this can ease up the conversation and create an extra bridge between stakeholders, developers and users.